Early access · Release date: May 20, 2026

Updated

Deep Rock Galactic Rogue Core Bosses: Gatekeeper Guide

Master Deep Rock Galactic Rogue Core bosses with key weak spot tips, Balgorath attack counters, Rift Enhancement advice, and Trophy Wall reward details.

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Deep Rock Galactic Rogue Core Bosses: Gatekeeper Guide

All Four Gatekeepers and Their Weak Spots

Deep Rock Galactic Rogue Core bosses put your entire run on the line when you reach the final showdown. Update 3 brings the roster to four Gatekeepers: Gotoorak, Ramok, Molaktula, and Balgorath. Learning where to shoot—and when to stop shooting—helps you preserve ammunition for the openings that matter.

Each Gatekeeper combines a large health pool with protected body parts and vulnerable targets. These are their base health values; enemy scaling changes the health you encounter during a mission.

GatekeeperBase HPWeak SpotWeak Spot MultiplierArmor
Gotoorak15,000Head/eye×3Spikes
Ramok12,000Green sides×3Unbreakable red plates
Molaktula11,000Red flesh×3Unbreakable black rock
Balgorath14,000Eyes×2Unbreakable plates

Aim around unbreakable armor rather than trying to destroy it. Against Ramok, pick an angle on the green sides. Against Molaktula, target the exposed red flesh. Against Balgorath, line up shots on the eyes while accounting for the projectiles moving between you and the boss.

Elemental resistance also matters. Ramok has 100% frost resistance, while Balgorath has 90% electricity resistance. All four have substantial resistance across multiple damage types.

Prioritize access to weak spots when choosing your firing position. An elemental synergy that clears ordinary Corespawn efficiently still needs a workable way to damage the Gatekeeper.

Official page: Deep Rock Galactic Rogue Core (store.steampowered.com)

Prepare Your Build Before the Final Level

Boss preparation starts during the descent. Since Update 3, enemies drop Expenite by default, giving combat a direct role in building your upgrades. Expenite veins remain available, although the Expenite Harvest Alteration changes the arrangement: its enemies drop none, and its quarry contains abundant veins instead.

Deep Rock Galactic Rogue Core — Prepare Your Build Before the Final Level

Collect Flux Quartz from facility cave walls for the Refractor Terminal. The terminal becomes available in the elevator starting on the second level and lets you reroll Expenite upgrades and Artifacts. Flux Quartz can also be converted into a small health boost.

Before entering the next stage:

  • Reroll upgrades that do little for your current equipment. Use the terminal to pursue interactions your weapons can actually trigger.
  • Finish elevator preparations together. The level timer remains paused until the first Reclaimer leaves the elevator.
  • Check elemental compatibility. In RC:EA:03:01:00, elemental weapon attributes correctly unlock their corresponding elemental upgrades in the negotiation pool.

For co-op protection, Guardian’s Armor Beacon restores up to 100% armor in RC: EA:03:02:00. Coordinate its use around armor loss rather than overlooking it while chasing damage upgrades.

Keep your weapon’s range in mind, too. The Ventura Model 57 has a tight spread that supports close- and medium-range shooting, but its pump-action firing and slow reloads still demand deliberate openings. Against a boss that pressures your positioning, reload while repositioning instead of standing exposed to finish a magazine.

Ramok: Respect Invincibility and the Gatestone Mechanic

Ramok’s encounter involves armor breaks, an invincibility phase, and interactions between the boss, a gatestone, and the rift. Its green sides are the damage targets; the red plates are unbreakable.

Deep Rock Galactic Rogue Core — Ramok: Respect Invincibility and the Gatestone Mechanic

Stop firing into invincibility and prepare for the next opening. Keep the distinction between armor, exposed weak spots, and encounter objectives clear rather than treating every pause as a chance to unload.

Update 3 corrected several problems that could interrupt this fight:

  • Ramok freezing instead of ramming the gatestone.
  • Ramok remaining invincible after an armor break.
  • Main-health damage registering during recovery after a gatestone was thrown into the rift.

That recovery state is a reason to pay attention to the encounter’s transitions. Save your ammunition for a damageable opening instead of assuming the boss takes main-health damage throughout the animation.

Balgorath: Dodge Patterns and Find Clear Shooting Lanes

Balgorath guards Depth 4 sites and brings a bullet-hell-style fight to the roster. Its patterned ranged attacks threaten you while also acting as shields that block your shots. Distance control and clear firing lanes are central to the encounter.

Deep Rock Galactic Rogue Core — Balgorath: Dodge Patterns and Find Clear Shooting Lanes

The November 11 patch, RC: EA:03:02:00, made ground rings and rising ring attacks thinner so they are easier to jump over on uneven terrain. It also reduced the damage from Balgorath taking the Corestone and knocking you back.

Attack or MechanicWhat It DoesHow to Respond
Patterned projectilesFill the arena with ranged threats and block your shotsMove through openings, then fire when your line to the boss clears
Ground rings and rising ringsCreate hazards that can be jumped overWatch the approaching ring and time your jump around the local terrain
Corestone grab and knockbackTakes the Corestone and deals knockback damageRegain your footing and reassess nearby hazards before resuming fire
Armored bodyProtects much of the boss with unbreakable platesAim for the eyes during clear openings

Watch the space between your weapon and Balgorath’s eyes. A lined-up weak spot does little for you if a shielding projectile crosses the shot.

Move to create another angle when the current lane closes. Avoid committing to sustained fire while the next ring or projectile pattern is approaching. Balgorath tests whether you can alternate between movement and damage without letting either task consume all your attention.

The same November patch fixed an issue that prevented picking up the Corestone after a tentacle stole it. It also corrected the grab tentacle’s visual effects.

Rift-Enhanced Bosses Change the Final Objective

Update 3 adds Rift-Enhanced facilities at every Depth on the Mission Map. These marked missions introduce a vote before the Gatekeeper encounter, applying an Enhancement to the final fight.

Some boss Risk Vectors work across multiple Gatekeepers; others belong to particular bosses. Their effects can change the conditions for victory, so a familiar boss can require more than its usual routine.

Read the options before voting and identify what changes the objective. Discuss the choice with your team before entering the showdown. For learning the standard encounter, choose a facility without the optional Rift-Enhanced challenge.

The Soul Jar boss Risk Vector received adjustments in RC: EA:03:02:00. Revisit its current behavior when returning from an earlier version rather than relying entirely on an old routine.

Trophy Wall Rewards for Gatekeeper Victories

Gatekeeper victories contribute to the Trophy Wall, which tracks boss defeats and offers armor paintjobs and permanent stat boosts. In RC: EA:03:02:00, its armor bonus increased from +5 to +6.

Open the Mission Terminal and select the Trophy Wall button beneath the globe hologram to review your progress and reward requirements. Check it between runs when deciding which Gatekeeper to pursue next.

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